http://www.3geye.net/bbs/thread-164-1-1.html
GameCanvas是Canvas的子类,因此他同样继承了Canvas类的一些特性,比如showNotify()方法会在Canvas被显示在屏幕 的时候调用,而hideNotify()会在Canvas离开屏幕的时候被调用。我们可以把他们当作{8}来使用,用于初始化和销毁资源。比如
// When the canvas is shown, start a thread to
// run the game loop. protected void showNotify()
{
random = new Random();
thread = new Thread(this);
thread.start();
}
// When the game canvas is hidden, stop the thread. protected void hideNotify()
{
thread = null;
}
在游戏开发中最重要的就是接受用户触发的事件然后重新绘制屏幕,通常我们使用getKeyStates()方法判断哪个键被按下了,然后绘制屏幕, 调用flushGraphics()。在GameCanvas中,系统事实上已经为我们实现了双缓冲技术,因此每次我们绘制的时候就是在off- screen上绘制的。结束后通过flushGraphics把它复制到屏幕上去。下面是典型的接受事件、处理逻辑、绘制屏幕的代码。
// Get the Graphics object for the off-screen buffer
Graphics g = getGraphics();while (true) {
// Check user input and update positions if necessary
int keyState = getKeyStates();
if ((keyState & LEFT_PRESSED) != 0) {
sprite.move(-1, 0);
}
else if ((keyState & RIGHT_PRESSED) != 0) {
sprite.move(1, 0);
}// Clear the background to white
g.setColor(0xFFFFFF);
g.fillRect(0,0,getWidth(), getHeight()); // Draw the Sprite
sprite.paint(g); // Flush the off-screen buffer
flushGraphics();
}
下面开始实现我们滚动星空的效果,其实设计的思想非常简单。我们启动一个线程,使用copyArea()方法把屏幕的内容往下复制一个像素的距离。然后绘画第一个空白的直线,随机的在直线上绘画点儿,这样看起来就像星空一样了。逻辑代码如下:
// The game loop.
public void run()
{
int w = getWidth();
int h = getHeight() - 1;
while (thread == Thread.currentThread())
{
// Increment or decrement the scrolling interval
// based on key presses
int state = getKeyStates(); if ((state & DOWN_PRESSED) != 0)
{
sleepTime += SLEEP_INCREMENT;
if (sleepTime > SLEEP_MAX)
sleepTime = SLEEP_MAX;
} else if ((state & UP_PRESSED) != 0)
{
sleepTime -= SLEEP_INCREMENT;
if (sleepTime < 0)
sleepTime = 0;
} // Repaint the screen by first scrolling the
// existing starfield down one and painting in
// new stars... graphics.copyArea(0, 0, w, h, 0, 1, Graphics.TOP | Graphics.LEFT);
graphics.setColor(0, 0, 0);
graphics.drawLine(0, 0, w, 0);
graphics.setColor(255, 255, 255);
for (int i = 0; i < w; ++i)
{
int test = Math.abs(random.nextInt()) % 100;
if (test < 5)
{
graphics.drawLine(i, 0, i, 0);
}
}
flushGraphics(); // Now wait...
try
{
Thread.currentThread().sleep(sleepTime);
} catch (InterruptedException e)
{
}
}
}下面给
出源代码
/*
* License
*
* Copyright 1994-2004 Sun Microsystems, Inc. All Rights Reserved.
*
*/import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
import javax.microedition.midlet.*;public class GameCanvasTest extends MIDlet implements CommandListener
{ private Display display;
public static final Command exitCommand = new Command("Exit", Command.EXIT,
1); public GameCanvasTest()
{
} public void commandAction(Command c, Displayable d)
{
if (c == exitCommand)
{
exitMIDlet();
}
} protected void destroyApp(boolean unconditional)
throws MIDletStateChangeException
{
exitMIDlet();
} public void exitMIDlet()
{
notifyDestroyed();
} public Display getDisplay()
{
return display;
} protected void initMIDlet()
{
GameCanvas c = new StarField();
c.addCommand(exitCommand);
c.setCommandListener(this); getDisplay().setCurrent(c);
} protected void pauseApp()
{
} protected void startApp() throws MIDletStateChangeException
{
if (display == null)
{
display = Display.getDisplay(this);
initMIDlet();
}
}
}
/*
* License
*
* Copyright 1994-2004 Sun Microsystems, Inc. All Rights Reserved.
*/import java.util.Random;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.GameCanvas;// A simple example of a game canvas that displays
// a scrolling star field. Use the UP and DOWN keys
// to speed up or slow down the rate of scrolling.public class StarField extends GameCanvas implements Runnable
{ private static final int SLEEP_INCREMENT = 10;
private static final int SLEEP_INITIAL = 150;
private static final int SLEEP_MAX = 300;
private Graphics graphics;
private Random random;
private int sleepTime = SLEEP_INITIAL;
private volatile Thread thread;
public StarField()
{
super(true); graphics = getGraphics();
graphics.setColor(0, 0, 0);
graphics.fillRect(0, 0, getWidth(), getHeight());
} // The game loop.
public void run()
{
int w = getWidth();
int h = getHeight() - 1;
while (thread == Thread.currentThread())
{
// Increment or decrement the scrolling interval
// based on key presses
int state = getKeyStates(); if ((state & DOWN_PRESSED) != 0)
{
sleepTime += SLEEP_INCREMENT;
if (sleepTime > SLEEP_MAX)
sleepTime = SLEEP_MAX;
} else if ((state & UP_PRESSED) != 0)
{
sleepTime -= SLEEP_INCREMENT;
if (sleepTime < 0)
sleepTime = 0;
} // Repaint the screen by first scrolling the
// existing starfield down one and painting in
// new stars... graphics.copyArea(0, 0, w, h, 0, 1, Graphics.TOP | Graphics.LEFT);
graphics.setColor(0, 0, 0);
graphics.drawLine(0, 0, w, 0);
graphics.setColor(255, 255, 255);
for (int i = 0; i < w; ++i)
{
int test = Math.abs(random.nextInt()) % 100;
if (test < 5)
{
graphics.drawLine(i, 0, i, 0);
}
}
flushGraphics(); // Now wait...
try
{
Thread.sleep(sleepTime);
} catch (InterruptedException e)
{
}
}
} // When the canvas is shown, start a thread to
// run the game loop. protected void showNotify()
{
random = new Random();
thread = new Thread(this);
thread.start();
}
// When the game canvas is hidden, stop the thread. protected void hideNotify()
{
thread = null;
}
}