publicfloatm_TotalTime=5f; privatefloatm_changeSpeed=0; privateImagem_bgImg; privatevoidStart() { m_bgImg=GetComponent<Image>(); m_changeSpeed=1/m_TotalTime; StartCoroutine(ShowCountingDown()); } floattimer=0f; IEnumeratorShowCountingDown() { while(m_bgImg.fillAmount>0) { m_bgImg.fillAm...