资源打包脚本,放到Assets\Editor文件夹下 usingUnityEngine; usingSystem.Collections; usingUnityEditor; usingSystem.IO; publicclassassetPack:Editor { [MenuItem("CustomEditor/SaveScene2")] staticvoidExportResource() { //Bringupsavepanel stringpath=EditorUtility.SaveFilePanel("SaveResource","","NewResource","unit...