iOS 开发一个水印相机
引言
随着手机摄影的普及,拍照已经成为人们日常生活中的重要活动之一。然而,简单的拍照功能已经不能满足用户的需求,用户希望能够添加一些个性化的效果在照片上,比如水印效果。本文将介绍如何使用iOS开发一个水印相机,让用户可以在拍照的同时添加水印。
功能需求
- 实时预览相机画面
- 支持拍照和保存照片
- 用户可以选择添加水印的位置和样式
- 水印可以是文字或者图片
技术方案
本文将使用Swift语言和UIKit框架来开发水印相机应用。具体的技术方案如下:
类图
classDiagram
class CameraViewController {
+ captureButton: UIButton
+ previewView: UIView
+ watermarkLabel: UILabel
+ watermarkImageView: UIImageView
- position: CGPoint
- style: WatermarkStyle
- captureSession: AVCaptureSession
- stillImageOutput: AVCaptureStillImageOutput
- previewLayer: AVCaptureVideoPreviewLayer
- setupCamera()
- setupPreviewLayer()
- capturePhoto()
- applyWatermark()
- savePhoto(image: UIImage)
}
状态图
stateDiagram
[*] --> Idle
Idle --> Previewing: Start Preview
Previewing --> Capturing: Capture Button Pressed
Capturing --> Saving: Photo Captured
Saving --> Idle: Photo Saved
Saving --> Capturing: Recapture Button Pressed
代码实现
首先,我们创建一个名为CameraViewController的类来管理相机功能。
import UIKit
import AVFoundation
class CameraViewController: UIViewController {
@IBOutlet weak var captureButton: UIButton!
@IBOutlet weak var previewView: UIView!
@IBOutlet weak var watermarkLabel: UILabel!
@IBOutlet weak var watermarkImageView: UIImageView!
private var position: CGPoint = .zero
private var style: WatermarkStyle = .text
private var captureSession: AVCaptureSession?
private var stillImageOutput: AVCaptureStillImageOutput?
private var previewLayer: AVCaptureVideoPreviewLayer?
override func viewDidLoad() {
super.viewDidLoad()
setupCamera()
setupPreviewLayer()
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
captureSession?.stopRunning()
}
private func setupCamera() {
captureSession = AVCaptureSession()
captureSession?.sessionPreset = AVCaptureSession.Preset.photo
let devices = AVCaptureDevice.DiscoverySession(deviceTypes: [.builtInWideAngleCamera], mediaType: AVMediaType.video, position: .unspecified).devices
let frontCamera = devices.first(where: { $0.position == .front })
let backCamera = devices.first(where: { $0.position == .back })
guard let captureSession = captureSession else { return }
if let frontCamera = frontCamera {
do {
let input = try AVCaptureDeviceInput(device: frontCamera)
if captureSession.canAddInput(input) {
captureSession.addInput(input)
}
} catch {
print(error)
}
} else if let backCamera = backCamera {
do {
let input = try AVCaptureDeviceInput(device: backCamera)
if captureSession.canAddInput(input) {
captureSession.addInput(input)
}
} catch {
print(error)
}
}
stillImageOutput = AVCaptureStillImageOutput()
if let stillImageOutput = stillImageOutput {
if captureSession.canAddOutput(stillImageOutput) {
captureSession.addOutput(stillImageOutput)
}
}
captureSession.startRunning()
}
private func setupPreviewLayer() {
guard let captureSession = captureSession else { return }
previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
previewLayer?.videoGravity = AVLayerVideoGravity.resizeAspectFill
previewLayer?.frame = view.bounds
previewView.layer.insertSublayer(previewLayer!, at: 0)
}
@IBAction func captureButtonPressed(_ sender: UIButton) {
capturePhoto()
}
private func capturePhoto() {
guard let stillImageOutput = stillImageOutput else { return }
if let videoConnection = stillImageOutput.connection(with: AVMediaType.video) {
stillImageOutput.captureStillImageAsynchronously(from: videoConnection) { (imageDataSampleBuffer, error) -> Void in
if let imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(imageDataSampleBuffer!) {
if let image = UIImage(data: imageData) {