Android 耳机插拔流程源码跟踪浅析
  HvTJUzsxOBtS 2023年11月22日 48 0


Android 开发过程中,使用耳机控制拍照,控制音乐播放,控制打电话等,线控在到蓝牙控制···

耳机也在不断升级,耳机拔插的程序这一块也在不断完善。因此,在定制开发过程中,阅读这部分代码流程是必修的功课,至少首先要搞清楚程序走的线路流程。下面结合我在实际工作中遇到的 bug ,需求定制等做一个简单的总结。

第一节,插拔耳机时,事件上报

抓取事件命令:

  • 查看有哪些事件可以get
PS C:\Users\xxxx> adb shell getevent -l
add device 1: /dev/input/event11
  name:     "comp"
add device 2: /dev/input/event10
  name:     "accel"
add device 3: /dev/input/event9
  name:     "gyro"
add device 4: /dev/input/event0
  name:     "Power Button"
add device 5: /dev/input/event5
  name:     "Video Bus"
add device 6: /dev/input/event8
  name:     "baytrailaudio Intel MID Audio Jack"
add device 7: /dev/input/event6
  name:     "gpio-lesskey"
add device 8: /dev/input/event7
  name:     "dollar_cove_power_button"
add device 9: /dev/input/event3
  name:     "jsa1212_als"
add device 10: /dev/input/event2
  name:     "jsa1212_ps"
add device 11: /dev/input/event1
  name:     "sx9500"
add device 12: /dev/input/event4
  name:     "goodix_ts"

 

  • event8正式我们想要查看的event。
add device 6: /dev/input/event8 
name:     "baytrailaudio Intel MID Audio Jack"

 下面我们开始get event8 详细信息,下面事件信息分别是拔出和插入耳机时事件信息。<code>SW_MICROPHONE_INSERT </code>带mic的耳机。

PS C:\Users\xxxx> adb shell getevent -l  /dev/input/event8
EV_SW        SW_HEADPHONE_INSERT  00000000
EV_SW        SW_MICROPHONE_INSERT 00000000
EV_SYN       SYN_REPORT           00000000
EV_SW        SW_HEADPHONE_INSERT  00000001
EV_SW        SW_MICROPHONE_INSERT 00000001
EV_SYN       SYN_REPORT           00000000

 从上面的输出数据中我们可以看到,插入耳机上报1,拔出是0。
另外,我们可以从get parameter命令看到当前信息(注:这个命令是特别方案才有,取决于芯片商)

PS C:\Users\xxxx> adb shell parameter status
...
Last Applied [Pending] Configurations:
======================================
OutputDevice.Private.Selected: WiredSpeakers [<none>]
IHF.SDRC: Enabled [<none>]
InputDevice.Selected: HeadsetMic [<none>]
OutputDevice.Selected: Multimedia.IHF.Headset [<none>]
IHF.StereoEq: Enabled [<none>]
Headset.Selected: Digital [<none>]
Voip.Tuning: Default [<none>]
Calibration: Default [<none>]
LPE_Mixer: Default [<none>]
Audio.voice: Default [<none>]
...

 

<code>InputDevice.Selected</code> ,<code>OutputDevice.Selected</code>等我们可以看到是使用耳机状态。拔掉耳机,我们看一下具体的parameter信息:

Last Applied [Pending] Configurations:
======================================
OutputDevice.Private.Selected: WiredSpeakers [<none>]
IHF.SDRC: Enabled [<none>]
InputDevice.Selected: VoiceRecgnition.FrontMic [<none>]
OutputDevice.Selected: Multimedia.IHF [<none>]
IHF.StereoEq: Enabled [<none>]
Headset.Selected: Digital [<none>]
Voip.Tuning: Default [<none>]
Calibration: Default [<none>]
LPE_Mixer: Default [<none>]

此时相关参数发生了变化:<code>InputDevice.Selected</code>,<code>OutputDevice.Selected</code> 等已经发生了变化。

第二节,插入拔出framework部分相关源码流程分析

涉及到的类文件

  • InputManagerService.java
    ./framework/base/services/core/java/com/android/server/input/InputManagerService.java
    *WiredAccessoryManager.java.
    ./framework/base/services/core/java/com/android/server/WiredAccessoryManager.java
  • config.xml
    ./framework/base/core/res/res/values/config.xml
  • SystemServer.java
    ./framework/base/services/java/com/android/server/SystemServer.java
  • AudioManager.java
    ./base/media/java/android/media/AudioManager.java
  • AudioService.java
    ./base/media/java/android/media/AudioService.java

UEvent和InputEvent的选择

这两个的切换主要是通过设置属性来的。该属性开关位于config.xml中:

<!-- When true use the linux /dev/input/event subsystem to detect the switch changes
         on the headphone/microphone jack. When false use the older uevent framework. -->
    <bool name="config_useDevInputEventForAudioJack">false</bool>

 

从注释里面我们可以看到设置为true,选择/dev/input/event ,设置为false 选择uevent 来控制事件的上报。

在InputManagerService.java 构造方法中,config_useDevInputEventForAudioJack的值初始化mUseDevInputEventForAudioJack 决定采用哪种方式。

public InputManagerService(Context context) {
        this.mContext = context;
        this.mHandler = new InputManagerHandler(DisplayThread.get().getLooper());

        //config_useDevInputEventForAudioJack 
        mUseDevInputEventForAudioJack =
                context.getResources().getBoolean(R.bool.config_useDevInputEventForAudioJack);
        Slog.i(TAG, "Initializing input manager, mUseDevInputEventForAudioJack="
                + mUseDevInputEventForAudioJack);
        mPtr = nativeInit(this, mContext, mHandler.getLooper().getQueue());

        LocalServices.addService(InputManagerInternal.class, new LocalService());
    }

插入耳机底层kernal事件上报后(注:这段过程需要研究),转到<code>InputManagerService.java</code>中的<code>notifySwitch</code>方法中。
接下来我们先看<code>notifySwitch</code>方法:

// Native callback. 
    private void notifySwitch(long whenNanos, int switchValues, int switchMask) {
        
        ... 因为当前我们只看耳机插拔的模式,因此,其他的先排除。
        if (mUseDevInputEventForAudioJack && (switchMask & SW_JACK_BITS) != 0) {
            mWiredAccessoryCallbacks.notifyWiredAccessoryChanged(whenNanos, switchValues,
                    switchMask);
        }
    }

 

接下来是走到<code>mWiredAccessoryCallbacks</code> 回调中。
有个疑问:<code>mWiredAccessoryCallbacks</code>是什么呢?*
先看看回调
接下来我们先顺藤摸瓜从这个callBack的声明初始化开始,找到目标。
<code>WiredAccessoryCallbacks </code>接口的声明,它在<code>WiredAccessoryManager.java</code>类的内部,接口有两个方法,一个是<code>notifyWiredAccessoryChanged</code>另外一个是<code>systemReady</code> 。

/**
     * Callback interface implemented by WiredAccessoryObserver.
     */
    public interface WiredAccessoryCallbacks {
        public void notifyWiredAccessoryChanged(long whenNanos, int switchValues, int switchMask);
        public void systemReady();
    }

再看何时将它初始化:

public void setWindowManagerCallbacks(WindowManagerCallbacks callbacks) {
        mWindowManagerCallbacks = callbacks;
    }

 

<code>setWindowManagerCallbacks</code>的调用在<code>SystemServer.java</code>中,也就是<code>InputManagerService</code>被创建的时候。
接下来转到SystemServer.java中:

inputManager = new InputManagerService(context);
            wm = WindowManagerService.main(context, inputManager,
                    mFactoryTestMode != FactoryTest.FACTORY_TEST_LOW_LEVEL/* always false*/,
                    !mFirstBoot/* always true*/,mOnlyCore/* always false*/);
            ServiceManager.addService(Context.WINDOW_SERVICE, wm);
            //register the inputManagerService to ServiceManager
            ServiceManager.addService(Context.INPUT_SERVICE, inputManager); 
...
            if (!disableMedia) {
                try {
                    Slog.i(TAG, "Wired Accessory Manager");
                    // Listen for wired headset changes
                    inputManager.setWiredAccessoryCallbacks(
                            new WiredAccessoryManager(context, inputManager));
                } catch (Throwable e) {
                    reportWtf("starting WiredAccessoryManager", e);
                }
            }

从上面的代码可以看到<code>WiredAccessoryManager</code>对象直接被注册为callBack 因此,<code>mWiredAccessoryCallbacks.notifyWiredAccessoryChanged</code>直接将后面的任务交给了<code>WiredAccessoryManager</code>类。

WiredAccessoryManager.java
notifyWiredAccessoryChanged方法:

@Override
    public void notifyWiredAccessoryChanged(long whenNanos, int switchValues, int switchMask) {
        synchronized (mLock) {
            int headset;
            mSwitchValues = (mSwitchValues & ~switchMask) | switchValues;
            switch (mSwitchValues &
                (SW_HEADPHONE_INSERT_BIT | SW_MICROPHONE_INSERT_BIT | SW_LINEOUT_INSERT_BIT)) {
                case 0:
                    headset = 0;
                    break;

                case SW_HEADPHONE_INSERT_BIT:
                    headset = BIT_HEADSET_NO_MIC;
                    break;

                case SW_LINEOUT_INSERT_BIT:
                    headset = BIT_LINEOUT;
                    break;

                case SW_HEADPHONE_INSERT_BIT | SW_MICROPHONE_INSERT_BIT:
                    headset = BIT_HEADSET;
                    break;

                case SW_MICROPHONE_INSERT_BIT:
                    headset = BIT_HEADSET;
                    break;

                default:
                    headset = 0;
                    break;
            }
            //上面的switch 语句是看哪种耳机,带mic否?
            updateLocked(NAME_H2W,
                (mHeadsetState & ~(BIT_HEADSET | BIT_HEADSET_NO_MIC | BIT_LINEOUT)) | headset);
        }
    }

 

接着转到updateLocked方法,该方法作用是check当前模式是否变化。也就是是否发生耳机拔出了或者插入了(0->1;1->0的变化)。state无变化则不会继续处理。
疑问:这里的BIT_USB_HEADSET_ANLG和BIT_USB_HEADSET_DGTL是什么?

/**
     * Compare the existing headset state with the new state and pass along accordingly. Note
     * that this only supports a single headset at a time. Inserting both a usb and jacked headset
     * results in support for the last one plugged in. Similarly, unplugging either is seen as
     * unplugging all.
     *
     * @param newName One of the NAME_xxx variables defined above.
     * @param newState 0 or one of the BIT_xxx variables defined above.
     */
    private void updateLocked(String newName, int newState) {
        // Retain only relevant bits
        int headsetState = newState & SUPPORTED_HEADSETS;
        int usb_headset_anlg = headsetState & BIT_USB_HEADSET_ANLG;
        int usb_headset_dgtl = headsetState & BIT_USB_HEADSET_DGTL;
        int h2w_headset = headsetState & (BIT_HEADSET | BIT_HEADSET_NO_MIC | BIT_LINEOUT);
        boolean h2wStateChange = true;
        boolean usbStateChange = true;

        //fulairy add: check the state changed or not mHeadsetState is old state and headsetState is new state
        if (mHeadsetState == headsetState) {
            Log.e(TAG, "No state change.");
            return;
        }

        // reject all suspect transitions: only accept state changes from:
        // - a: 0 headset to 1 headset
        // - b: 1 headset to 0 headset
        if (h2w_headset == (BIT_HEADSET | BIT_HEADSET_NO_MIC | BIT_LINEOUT)) {
            Log.e(TAG, "Invalid combination, unsetting h2w flag");
            h2wStateChange = false;
        }
        // - c: 0 usb headset to 1 usb headset
        // - d: 1 usb headset to 0 usb headset
        if (usb_headset_anlg == BIT_USB_HEADSET_ANLG && usb_headset_dgtl == BIT_USB_HEADSET_DGTL) {
            Log.e(TAG, "Invalid combination, unsetting usb flag");
            usbStateChange = false;
        }
        //flairy add : h2wStateChange and usbStateChange all not changed .
        if (!h2wStateChange && !usbStateChange) {
            Log.e(TAG, "invalid transition, returning ...");
            return;
        }

        mWakeLock.acquire(); 
        //flairy add : yeah ,you changed pls mHandler deal with it .
        Message msg = mHandler.obtainMessage(MSG_NEW_DEVICE_STATE/*what*/, headsetState/*arg0*/, //headsetState 新状态
                mHeadsetState/*arg1*/, newName/*obj*/);//mHeadsetState 旧的状态,newName name of the headset .
        mHandler.sendMessage(msg);

        mHeadsetState = headsetState;// update the status .
    }

接下来mHandler处理:

private final Handler mHandler = new Handler(Looper.myLooper(), null, true) {
        @Override
        public void handleMessage(Message msg) {
            switch (msg.what) {
                case MSG_NEW_DEVICE_STATE:
                    setDevicesState(msg.arg1, msg.arg2, (String)msg.obj);
                    mWakeLock.release();
                    break;
                ...
            }
        }
    };

//这个方法挺有意思...就是没看明白 :(
private void setDevicesState(
            int headsetState, int prevHeadsetState, String headsetName) {
        synchronized (mLock) {
            int allHeadsets = SUPPORTED_HEADSETS;
            for (int curHeadset = 1; allHeadsets != 0; curHeadset <<= 1) {
                if ((curHeadset & allHeadsets) != 0) {
                    setDeviceStateLocked(curHeadset, headsetState, prevHeadsetState, headsetName);
                    allHeadsets &= ~curHeadset;
                }
            }
        }
    }

    private void setDeviceStateLocked(int headset,
            int headsetState, int prevHeadsetState, String headsetName) {
        if ((headsetState & headset) != (prevHeadsetState & headset)) {
            int outDevice = 0;
            int inDevice = 0;
            int state;
//important:  state set start 
            if ((headsetState & headset) != 0) {
                state = 1;
            } else {
                state = 0;
            }
// important : state set end 

            if (headset == BIT_HEADSET) {
                outDevice = AudioManager.DEVICE_OUT_WIRED_HEADSET;
                inDevice = AudioManager.DEVICE_IN_WIRED_HEADSET;
            } else if (headset == BIT_HEADSET_NO_MIC){
                outDevice = AudioManager.DEVICE_OUT_WIRED_HEADPHONE;
            } else if (headset == BIT_LINEOUT){
                outDevice = AudioManager.DEVICE_OUT_LINE;
            } else if (headset == BIT_USB_HEADSET_ANLG) {
                outDevice = AudioManager.DEVICE_OUT_ANLG_DOCK_HEADSET;
            } else if (headset == BIT_USB_HEADSET_DGTL) {
                outDevice = AudioManager.DEVICE_OUT_DGTL_DOCK_HEADSET;
            } else if (headset == BIT_HDMI_AUDIO) {
                outDevice = AudioManager.DEVICE_OUT_HDMI;
            } else {
                Slog.e(TAG, "setDeviceState() invalid headset type: "+headset);
                return;
            }
...

//update the out device and in device .
            if (outDevice != 0) {
              mAudioManager.setWiredDeviceConnectionState(outDevice, state, headsetName);
            }
//这里我们仅仅看in device. 
            if (inDevice != 0) {
              mAudioManager.setWiredDeviceConnectionState(inDevice, state, headsetName);
            }
        }
    }

接下来的流程就交给了<code>AudioManager</code>,从代码看实际上真正的处理这是AudioService

IAudioService service = getService();
...
service.setWiredDeviceConnectionState(device, state, name);

 因此我们跳过AudioManager.java直接从AduioService.java看。

setWiredDeviceConnectionState--> queueMsgUnderWakeLock-->sendMsg--> ...  
从源代码看到这里,你可以发现AudioService是个非常重要的角色,因此它里面的控制逻辑很多建议多多理解。

 

接下来我们直接从handler处理消息开始。因为我们只搞清楚headset处理的这条线。

...
                case MSG_SET_WIRED_DEVICE_CONNECTION_STATE:
                    onSetWiredDeviceConnectionState(msg.arg1, msg.arg2, (String)msg.obj);
                    mAudioEventWakeLock.release();
                    break;
...

 private void onSetWiredDeviceConnectionState(int device, int state, String name)
    {
        synchronized (mConnectedDevices) {
            //state==0 ===> the device is disconnected.
            ...  //ignore BluetoothA2dp Device.
            ...
            handleDeviceConnection((state == 1)/*FULAIRY ADD :true if connected , false if disconnected */, device, (isUsb ? name : ""/* FuLaiRy add :that's why we get empty string when we use common headset.*/));
            ... // other conditions we also ignore  
            // FuLAIRY ADD :Send broadcast ...
            if (!isUsb && (device != AudioSystem.DEVICE_IN_WIRED_HEADSET)) {
                sendDeviceConnectionIntent(device, state, name);
            }
        }
    }

 

<code>onSetWiredDeviceConnectionState</code>方法中我们忽略其他一些情况的处理,看最主要的两个: 一个是<code>handleDeviceConnection</code>,另外一个是<code>sendDeviceConnectionIntent</code>。因此,下面我们主要看着两个方法。

  • handleDeviceConnection
private boolean handleDeviceConnection(boolean connected, int device, String params) {
        synchronized (mConnectedDevices) {
            //Fulairy: mConnectedDevices is a hashMap :
            //private final HashMap <Integer, String> mConnectedDevices = new HashMap <Integer, String>();

            // the if means that if key and values are all equal,indicate the same device has been connected .
            boolean isConnected = (mConnectedDevices.containsKey(device) &&
                    (params.isEmpty() || mConnectedDevices.get(device).equals(params)));

            if (isConnected && !connected) {
                //断开
                AudioSystem.setDeviceConnectionState(device,
                                              AudioSystem.DEVICE_STATE_UNAVAILABLE,
                                              mConnectedDevices.get(device));
                 mConnectedDevices.remove(device);
                 return true;
            } else if (!isConnected && connected) {
                 //连接
                 //接下来的处理在JNI方法
                 AudioSystem.setDeviceConnectionState(device,
                                                      AudioSystem.DEVICE_STATE_AVAILABLE,
                                                      params);
                 mConnectedDevices.put(new Integer(device), params);
                 return true;
            }
        }
        return false;
    }
        ...

JNI部分放到后面补充。

sendDeviceConnectionIntent
从这个方法,可以看到intent耳机插拔的广播我们可以在app层通过监听<code>ACTION_HEADSET_PLUG</code>。 intent携带了,当前最新状态state ,name以及microphone(耳机是否带麦)。可以从自带音乐播放器看看。

private void sendDeviceConnectionIntent(int device, int state, String name)
    {
        Intent intent = new Intent();

        intent.putExtra("state", state); 
        intent.putExtra("name", name);
        intent.addFlags(Intent.FLAG_RECEIVER_REGISTERED_ONLY);

        int connType = 0;

        if (device == AudioSystem.DEVICE_OUT_WIRED_HEADSET) {
            connType = AudioRoutesInfo.MAIN_HEADSET;
            intent.setAction(Intent.ACTION_HEADSET_PLUG);
            intent.putExtra("microphone", 1);
        } else if (device == AudioSystem.DEVICE_OUT_WIRED_HEADPHONE ||
                   device == AudioSystem.DEVICE_OUT_LINE) {
            /*do apps care about line-out vs headphones?*/
            connType = AudioRoutesInfo.MAIN_HEADPHONES;
            intent.setAction(Intent.ACTION_HEADSET_PLUG);
            intent.putExtra("microphone", 0);
        } ...
        ... 割舍了也很重要的一些其他逻辑处理。
        try {
            ActivityManagerNative.broadcastStickyIntent(intent, null, UserHandle.USER_ALL); // 后面的流程就不继续跟了,这个是通用,单独分出一条线比较好,check里面是如何运作的。
        } finally ...
    }

 

说到这里我们不得不提一下,插入与拔出耳机通知栏耳机图标的显示与消失。

第三节,插拔耳机,通知栏图标的显示与消失。

在原生应用中,搜索<code>ACTION_HEADSET_PLUG</code>我们是搜索不到的。因为没有做处理。下面我们自己添加。
涉及到的文件

  • PhoneStatusBarPolicy.java
    frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone

添加广播注册

//FuLairy add: HeadSet start
        filter.addAction(Intent.ACTION_HEADSET_PLUG) ;
        //FuLairy add: HeadSet start
        mContext.registerReceiver(mIntentReceiver, filter, null, mHandler);

        // FuLaiRy add Headset start
        mService.setIcon(SLOT_HEADSET,  R.drawable.stat_sys_tty_mode, 0, null);
        mService.setIconVisibility(SLOT_HEADSET, false);
// FuLaiRy add Headset end

新增update方法 

//FuLairy add: HeadSet start

public final void updateHeadSet(intent){

    final int state = intent.getIntExtra("state",0/*default*/) ;
    final String name = intent.getStringExtra("name",""/*this always be empty string*/) ;
    final int microPhone =intent.getIntExtra("microphone",0/*default*/) ;

    switch(state){

        case 0:
            //disconnected
            String contentDescription = mContext.getString(R.string.headset_disconnected);
            mService.setIcon(SLOT_HEADSET, R.drawable.head_set_disconnected_icon, 0, contentDescription);
            mService.setIconVisibility(SLOT_HEADSET, false);
            break;
            case 1:
                //connected
                String contentDescription = mContext.getString(R.string.headset_connected);
                if(microPhone==1){

                    mService.setIcon(SLOT_HEADSET, R.drawable.head_set_connected_icon_microphone, 0, contentDescription);
                    mService.setIconVisibility(SLOT_HEADSET, true);
                }else if(microPhone==0){

                    mService.setIcon(SLOT_HEADSET, R.drawable.head_set_connected_icon_nomicrophone, 0, contentDescription);
                    mService.setIconVisibility(SLOT_HEADSET, true);
                }
                break;
                default:
                    mService.setIconVisibility(SLOT_HEADSET, false);
    }}//FuLairy add: HeadSet end
core/res/res/values/config.xml中添加:
<item><xliff:g id="id">headset</xliff:g></item>

 大概就这个思路,由于条件限制了,不然可以完整提供一下patch。流程清楚后,修改就快的多。


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