前不久,跟着博主学习,做了一个网络游戏——贪吃蛇,虽然是用java的gui做的,但是我个人觉得兴趣是最好的老师,尽管现在社会上已经淘汰了gui,但是我希望我们学习能够将兴趣投入到学习当中,兴趣是最好的老师。

StartGame.java

package com.xiaoyu.snake;

import javax.swing.*;

//游戏的主启动类
public class StartGame {
    public static void main(String[] args) {
        JFrame frame = new JFrame();

        frame.setBounds(10,10,900,720);
        frame.setResizable(false);//窗口大小不可变
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

        //正常的游戏面板都应该在面板上
        frame.add(new GamePanel());

        frame.setVisible(true);
    }
}

GamePanel.java

package com.xiaoyu.snake;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

public class GamePanel extends JPanel implements KeyListener, ActionListener {
    //定义蛇的数据结构
    int lenght;//蛇的长度
    int[] snakeX=new int[600];//蛇的x坐标
    int[] snakeY=new int[500];//蛇的y坐标
    String fx="R";

    //食物的坐标
    int foodx;
    int foody;
    Random random=new Random();

    int score;//成绩

    //游戏当前的状态 开始 停止
    boolean isStart = false;//默认停止

    boolean isFail=false;

    //定时器
    Timer timer=new Timer(100,this);//100毫秒执行一次!


    //构造器
    public GamePanel(){
        init();
        this.setFocusable(true);//获得焦点事件
        this.addKeyListener(this);//获得键盘监听事件
        timer.start();//游戏一开始定时器就启动
    }
    //初始化方法
    public void init(){
        lenght = 3;
        snakeX[0] = 100;snakeY[0] = 100;//脑袋的坐标
        snakeX[1] = 75;snakeY[1] = 100;//第一个身体的坐标
        snakeX[2] = 50;snakeY[2] = 100;//第二个身体的坐标
        fx="R";

        //将食物随机分布在界面上
        foodx=25+25*random.nextInt(34);
        foody=75+25*random.nextInt(24);

        score=0;

    }
    //绘制面板,我们游戏中的所有大小都由这只画笔来画
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);//清屏
        //绘制静态的面板
        this.setBackground(Color.BLACK);
        Data.header.paintIcon(this,g,25,11);//头部广告栏画上去
        g.fillRect(20,75,850,600);

        //画积分
        g.setColor(Color.WHITE);
        g.setFont(new Font("微软雅黑",Font.BOLD,18));
        g.drawString("长度:"+lenght,750,35);
        g.drawString("分数:"+score,750,50);

        //画食物
        Data.food.paintIcon(this,g,foodx,foody);

        //把小蛇画上去
        if (fx.equals("R")){
            Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右
        }else if (fx.equals("L")){
            Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向左
        }else if (fx.equals("U")){
            Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向上
        }else if (fx.equals("D")){
            Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向下
        }


        for (int i = 1; i < lenght ; i++) {
            Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
        }



        //游戏状态
        if (isStart==false){
            g.setColor(Color.WHITE);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("按下空格开始游戏",300,300);
        }
        //游戏失败
        if (isFail){
            g.setColor(Color.RED);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("失败,按下空格重新开始",300,300);
        }
    }
    //键盘监听事件
    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode=e.getKeyCode();

        if (keyCode==KeyEvent.VK_SPACE){
            if (isFail){
                isFail = false;
                init();
            }else {
                isStart=!isStart;
            }
            repaint();
        }
        //小蛇移动
        if (keyCode==KeyEvent.VK_UP){
            fx="U";
        }else if(keyCode==KeyEvent.VK_DOWN){

            fx="D";
        }else if(keyCode==KeyEvent.VK_LEFT){

            fx="L";
        }else if(keyCode==KeyEvent.VK_RIGHT){

            fx="R";
        }
    }
    //事件监听
    @Override
    public void actionPerformed(ActionEvent e) {
        if (isStart && isFail==false){//如果游戏是开始状态

            //吃食物
            if (snakeX[0] == foodx && snakeY[0]==foody){
                lenght++;//长度加一
                score+=10;//分数加十
                //再次随机生成食物
                foodx=25+25*random.nextInt(34);
                foody=75+25*random.nextInt(24);
            }


            //移动
            for (int i = lenght-1; i > 0 ; i--) {
                snakeX[i]= snakeX[i-1];
                snakeY[i]= snakeY[i-1];
            }

            //走向
            if (fx.equals("R")){
                snakeX[0] = snakeX[0]+25;
                //边界判断
                if (snakeX[0]>850){snakeX[0] = 25;}
            }else if (fx.equals("L")){
                snakeX[0] = snakeX[0]-25;
                if (snakeX[0]<25){snakeX[0] = 850;}
            }else if (fx.equals("U")){
                snakeY[0] = snakeY[0]-25;
                if (snakeY[0]<75){snakeY[0] = 650;}
            }else if (fx.equals("D")){
                snakeY[0] = snakeY[0]+25;
                if (snakeY[0]>650){snakeY[0] = 75;}
            }
            //失败的判定,撞到自己
            for (int i = 1; i < lenght ; i++) {
                if (snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]){
                    isFail= true;
                }
            }



            repaint();//重画页面
        }
        timer.start();//定时器开始
    }

    @Override
    public void keyTyped(KeyEvent e) { }
    @Override
    public void keyReleased(KeyEvent e) { }


}

Data.java

package com.xiaoyu.snake;

import javax.swing.*;
import java.net.URL;

//数据中心
public class Data {

    public static URL headerURL = Data.class.getResource("static/header.png");
    public static ImageIcon header=new ImageIcon(headerURL);

    public static URL upURL = Data.class.getResource("static/up.png");
    public static ImageIcon up=new ImageIcon(upURL);
    public static URL downURL = Data.class.getResource("static/down.png");
    public static ImageIcon down=new ImageIcon(downURL);
    public static URL leftURL = Data.class.getResource("static/left.png");
    public static ImageIcon left=new ImageIcon(leftURL);
    public static URL rightURL = Data.class.getResource("static/right.png");
    public static ImageIcon right=new ImageIcon(rightURL);

    public static URL bodyURL = Data.class.getResource("static/body.png");
    public static ImageIcon body=new ImageIcon(bodyURL);

    public static URL foodURL = Data.class.getResource("static/food.png");
    public static ImageIcon food=new ImageIcon(foodURL);
}

文件目录

小游戏开发———贪吃蛇_游戏开发