1. 给相机添加rigibody组件。
2,脚本
using UnityEngine;
using System.Collections;
public class move : MonoBehaviour {
public float speed = 1.50f;
Rigidbody rbody;
// Use this for initialization
void Start () {
rbody = GetComponent<Rigidbody> ();
}
// Update is called once per frame
void Update () {
}
// Update is called once per frame
void FixedUpdate () {
//check if touch input
//|| Input.GetMouseButton(0)
if( Input.touchCount % 2 == 1 || Input.GetMouseButton(0) )
//move body
// if( Input.touchCount >0 || Input.GetMouseButton(0) )
rbody.MovePosition(transform.position - transform.forward*Time.deltaTime*speed);
else
rbody.MovePosition(transform.position + transform.forward*Time.deltaTime*speed);
}
}