导语

哈喽!大家好,我是木木子!

又到了每日游戏更新系列,看到这么如下.gif是不是让你想起来了童年吖~

Pygame实战:据说!这是一款还原度超高的植物大战僵尸游戏!你感受下......_python

植物大战僵尸的人气可谓是经久不衰,晃着脑袋生产阳光的向日葵,突突突吐着子弹的豌豆射手!​

行动迟缓种类丰富的僵尸……印象最深的是“僵尸吃掉了你的脑子!”还有疯狂的戴夫,无一不唤醒着我们的童年记忆

山民们闯到哪一关了?解锁了哪些植物?

Pygame实战:据说!这是一款还原度超高的植物大战僵尸游戏!你感受下......_python_02

Pygame实战:据说!这是一款还原度超高的植物大战僵尸游戏!你感受下......_游戏代码_03对!没错,就是这个大工程今天带大家做一款Python版本的植物大战僵尸游戏!

正文

首先准备好相应的素材如下:【超多仅展示小部分】

Pygame实战:据说!这是一款还原度超高的植物大战僵尸游戏!你感受下......_植物大战僵尸_04

定义所有的植物卡片的名称和属性都保存在单独的list中,每个list index都对应一种植物,每个植物卡片是一个单独的Card类,用来显示这个植物,然后每个植设置植物的卡片栏目。

import pygame as pg
from .. import tool
from .. import constants as c

PANEL_Y_START = 87
PANEL_X_START = 22
PANEL_Y_INTERNAL = 74
PANEL_X_INTERNAL = 53
CARD_LIST_NUM = 8

card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT,
c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER,
c.CARD_PUFFMUSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH]
plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT,
c.CHERRYBOMB, c.THREEPEASHOOTER, c.REPEATERPEA, c.CHOMPER,
c.PUFFMUSHROOM, c.POTATOMINE, c.SQUASH]
plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50]
plant_frozen_time_list = [0, 5000, 5000, 10000, 5000, 5000, 5000, 5000, 8000, 8000, 8000]
all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]

def getSunValueImage(sun_value):
font = pg.font.SysFont(None, 22)
width = 32
msg_image = font.render(str(sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW)
msg_rect = msg_image.get_rect()
msg_w = msg_rect.width

image = pg.Surface([width, 17])
x = width - msg_w

image.fill(c.LIGHTYELLOW)
image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h))
image.set_colorkey(c.BLACK)
return image

class Card():
def __init__(self, x, y, name_index, scale=0.78):
self.loadFrame(card_name_list[name_index], scale)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y

self.name_index = name_index
self.sun_cost = plant_sun_list[name_index]
self.frozen_time = plant_frozen_time_list[name_index]
self.frozen_timer = -self.frozen_time
self.select = True

def loadFrame(self, name, scale):
frame = tool.GFX[name]
rect = frame.get_rect()
width, height = rect.w, rect.h

self.image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale)

def checkMouseClick(self, mouse_pos):
x, y = mouse_pos
if(x >= self.rect.x and x <= self.rect.right and
y >= self.rect.y and y <= self.rect.bottom):
return True
return False

def canClick(self, sun_value, current_time):
if self.sun_cost <= sun_value and (current_time - self.frozen_timer) > self.frozen_time:
return True
return False

def canSelect(self):
return self.select

def setSelect(self, can_select):
self.select = can_select
if can_select:
self.image.set_alpha(255)
else:
self.image.set_alpha(128)

def setFrozenTime(self, current_time):
self.frozen_timer = current_time

def update(self, sun_value, current_time):
if (self.sun_cost > sun_value or
(current_time - self.frozen_timer) <= self.frozen_time):
self.image.set_alpha(128)
else:
self.image.set_alpha(255)

def draw(self, surface):
surface.blit(self.image, self.rect)

class MenuBar():
def __init__(self, card_list, sun_value):
self.loadFrame(c.MENUBAR_BACKGROUND)
self.rect = self.image.get_rect()
self.rect.x = 10
self.rect.y = 0

self.sun_value = sun_value
self.card_offset_x = 32
self.setupCards(card_list)

def loadFrame(self, name):
frame = tool.GFX[name]
rect = frame.get_rect()
frame_rect = (rect.x, rect.y, rect.w, rect.h)

self.image = tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)

def update(self, current_time):
self.current_time = current_time
for card in self.card_list:
card.update(self.sun_value, self.current_time)

def createImage(self, x, y, num):
if num == 1:
return
img = self.image
rect = self.image.get_rect()
width = rect.w
height = rect.h
self.image = pg.Surface((width * num, height)).convert()
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
for i in range(num):
x = i * width
self.image.blit(img, (x,0))
self.image.set_colorkey(c.BLACK)

def setupCards(self, card_list):
self.card_list = []
x = self.card_offset_x
y = 8
for index in card_list:
x += 55
self.card_list.append(Card(x, y, index))

def checkCardClick(self, mouse_pos):
result = None
for card in self.card_list:
if card.checkMouseClick(mouse_pos):
if card.canClick(self.sun_value, self.current_time):
result = (plant_name_list[card.name_index], card.sun_cost)
break
return result

def checkMenuBarClick(self, mouse_pos):
x, y = mouse_pos
if(x >= self.rect.x and x <= self.rect.right and
y >= self.rect.y and y <= self.rect.bottom):
return True
return False

def decreaseSunValue(self, value):
self.sun_value -= value

def increaseSunValue(self, value):
self.sun_value += value

def setCardFrozenTime(self, plant_name):
for card in self.card_list:
if plant_name_list[card.name_index] == plant_name:
card.setFrozenTime(self.current_time)
break

def drawSunValue(self):
self.value_image = getSunValueImage(self.sun_value)
self.value_rect = self.value_image.get_rect()
self.value_rect.x = 21
self.value_rect.y = self.rect.bottom - 21

self.image.blit(self.value_image, self.value_rect)

def draw(self, surface):
self.drawSunValue()
surface.blit(self.image, self.rect)
for card in self.card_list:
card.draw(surface)

class Panel():
def __init__(self, card_list, sun_value):
self.loadImages(sun_value)
self.selected_cards = []
self.selected_num = 0
self.setupCards(card_list)

def loadFrame(self, name):
frame = tool.GFX[name]
rect = frame.get_rect()
frame_rect = (rect.x, rect.y, rect.w, rect.h)

return tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)

def loadImages(self, sun_value):
self.menu_image = self.loadFrame(c.MENUBAR_BACKGROUND)
self.menu_rect = self.menu_image.get_rect()
self.menu_rect.x = 0
self.menu_rect.y = 0

self.panel_image = self.loadFrame(c.PANEL_BACKGROUND)
self.panel_rect = self.panel_image.get_rect()
self.panel_rect.x = 0
self.panel_rect.y = PANEL_Y_START


self.value_image = getSunValueImage(sun_value)
self.value_rect = self.value_image.get_rect()
self.value_rect.x = 21
self.value_rect.y = self.menu_rect.bottom - 21

self.button_image = self.loadFrame(c.START_BUTTON)
self.button_rect = self.button_image.get_rect()
self.button_rect.x = 155
self.button_rect.y = 547

def setupCards(self, card_list):
self.card_list = []
x = PANEL_X_START - PANEL_X_INTERNAL
y = PANEL_Y_START + 43 - PANEL_Y_INTERNAL
for i, index in enumerate(card_list):
if i % 8 == 0:
x = PANEL_X_START - PANEL_X_INTERNAL
y += PANEL_Y_INTERNAL
x += PANEL_X_INTERNAL
self.card_list.append(Card(x, y, index, 0.75))

def checkCardClick(self, mouse_pos):
delete_card = None
for card in self.selected_cards:
if delete_card: # when delete a card, move right cards to left
card.rect.x -= 55
elif card.checkMouseClick(mouse_pos):
self.deleteCard(card.name_index)
delete_card = card

if delete_card:
self.selected_cards.remove(delete_card)
self.selected_num -= 1

if self.selected_num == CARD_LIST_NUM:
return

for card in self.card_list:
if card.checkMouseClick(mouse_pos):
if card.canSelect():
self.addCard(card)
break

def addCard(self, card):
card.setSelect(False)
y = 8
x = 78 + self.selected_num * 55
self.selected_cards.append(Card(x, y, card.name_index))
self.selected_num += 1

def deleteCard(self, index):
self.card_list[index].setSelect(True)

def checkStartButtonClick(self, mouse_pos):
if self.selected_num < CARD_LIST_NUM:
return False

x, y = mouse_pos
if (x >= self.button_rect.x and x <= self.button_rect.right and
y >= self.button_rect.y and y <= self.button_rect.bottom):
return True
return False

def getSelectedCards(self):
card_index_list = []
for card in self.selected_cards:
card_index_list.append(card.name_index)
return card_index_list

def draw(self, surface):
self.menu_image.blit(self.value_image, self.value_rect)
surface.blit(self.menu_image, self.menu_rect)
surface.blit(self.panel_image, self.panel_rect)
for card in self.card_list:
card.draw(surface)
for card in self.selected_cards:
card.draw(surface)

if self.selected_num == CARD_LIST_NUM:
surface.blit(self.button_image, self.button_rect)

Pygame实战:据说!这是一款还原度超高的植物大战僵尸游戏!你感受下......_游戏代码_05植物卡片栏目截图如下:

Pygame实战:据说!这是一款还原度超高的植物大战僵尸游戏!你感受下......_pygame_06

设置的几种植物截图如下:

Pygame实战:据说!这是一款还原度超高的植物大战僵尸游戏!你感受下......_python_07

然后使用setupMouseImage 函数实现鼠标图片切换为选中的植物。

    def setupMouseImage(self, plant_name, plant_cost):
frame_list = tool.GFX[plant_name]
if plant_name in tool.PLANT_RECT:
data = tool.PLANT_RECT[plant_name]
x, y, width, height = data['x'], data['y'], data['width'], data['height']
else:
x, y = 0, 0
rect = frame_list[0].get_rect()
width, height = rect.w, rect.h

if plant_name == c.POTATOMINE or plant_name == c.SQUASH:
color = c.WHITE
else:
color = c.BLACK
self.mouse_image = tool.get_image(frame_list[0], x, y, width, height, color, 1)
self.mouse_rect = self.mouse_image.get_rect()
pg.mouse.set_visible(False)
self.drag_plant = True
self.plant_name = plant_name
self.plant_cost = plant_cost

def removeMouseImage(self):
pg.mouse.set_visible(True)
self.drag_plant = False
self.mouse_image = None
self.hint_image = None
self.hint_plant = False

Pygame实战:据说!这是一款还原度超高的植物大战僵尸游戏!你感受下......_项目源码_08效果图如下:开始界面只有一个关卡,but一个关卡有不同的关。

Pygame实战:据说!这是一款还原度超高的植物大战僵尸游戏!你感受下......_pygame_09

Pygame实战:据说!这是一款还原度超高的植物大战僵尸游戏!你感受下......_游戏代码_10

Pygame实战:据说!这是一款还原度超高的植物大战僵尸游戏!你感受下......_项目源码_08

​嗯哼~好啦其实后面关卡有惊喜的啦~这里就不透露了~

Pygame实战:据说!这是一款还原度超高的植物大战僵尸游戏!你感受下......_项目源码_12

总结

这款植物大战僵尸游戏界面还是蛮不错的啦 还原度很高~

Pygame实战:据说!这是一款还原度超高的植物大战僵尸游戏!你感受下......_游戏代码_13