import pygame
pygame.init()
# 设置窗口尺寸
window_size = (400, 500)
screen = pygame.display.set_mode(window_size)
# 游戏循环
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# 接下来,我们需要定义方块的形状。我们可以用数字来表示方块的形状,比如1表示L型、2表示Z型等等。
SHAPES = [
# L 形状
[
[1, 0],
[1, 0],
[1, 1],
],
# J 形状
[
[0, 2],
[0, 2],
[2, 2],
],
# Z 形状
[
[3, 3, 0],
[0, 3, 3],
],
# S 形状
[
[0, 4, 4],
[4, 4, 0],
],
# T 形状
[
[5, 5, 5],
[0, 5, 0],
],
# O 形状
[
[6, 6],
[6, 6],
],
# I 形状
[
[7],
[7],
[7],
[7],
],
]
# 接下来,我们需要定义方块的类。每个方块都有自己的形状和位置。
class Block:
def __init__(self, shape, x=0, y=0):
self.shape = shape
self.x = x
self.y = y
def move_left(self):
self.x -= 1
def move_right(self):
self.x += 1
def move_down(self):
self.y += 1
# 然后,我们需要定义游戏区域并在其中绘制方块:
# 游戏区域尺寸
BOARD_WIDTH = 10
BOARD_HEIGHT = 20
# 方块大小
BLOCK_SIZE = 20
# 绘制游戏区域
def draw_board():
for y in range(BOARD_HEIGHT):
for x in range(BOARD_WIDTH):
pygame.draw.rect(screen, (255, 255, 255), (x * BLOCK_SIZE, y * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE), 1)
# 绘制方块
def draw_block(block):
for y, row in enumerate(block.shape):
for x, value in enumerate(row):
if value:
pygame.draw.rect(screen, (255, 255, 255), ((block.x + x) * BLOCK_SIZE, (block.y + y) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
# 创建一个方块
current_block = Block(SHAPES[0], 0, 0)
# 游戏循环
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# 绘制游戏区域和方块
draw_board()
draw_block(current_block)
# 更新屏幕显示
pygame.display.update()