俄罗斯方块是一种流行的游戏,玩家需要控制方块下落,并在游戏区域中拼接方块以消除行。在游戏开始时,随机生成一个方块,玩家需要控制方块的移动和旋转,使其落到游戏区域中合适的位置。当一行全部被填满的时候,这一行就会被消除,玩家可以得到相应的分数。如果游戏区域中出现了对方干扰的方块,玩家需要尽快消除它们,以免自己输掉比赛。
实现俄罗斯方块的游戏需要使用 Pygame 等游戏库来进行图形界面的展示,以及处理键盘事件等。首先需要定义方块的基本数据结构,可以使用二维数组表示:每个元素表示方块对应位置是否为空,不为空则对应颜色。然后需要设置游戏区域的大小以及方块的绘制大小,可以通过计算每个方块的像素大小并使用 Pygame 的 draw.rect 函数进行绘制。
import pygame
import random
# 定义颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GRAY = (128, 128, 128)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
# 方块信息
TETRIMINOS = [[[0, 1, 0],
[1, 1, 1],
[0, 0, 0]],#T形方块
[[2, 2],
[2, 2]],#O形方块
[[0, 3, 0, 0],
[0, 3, 0, 0],
[0, 3, 3, 0],
[0, 0, 0, 0]],#L形方块
[[0, 4, 0, 0],
[0, 4, 0, 0],
[0, 4, 4, 0],
[0, 0, 0, 0]],#J形方块
[[0, 0, 0],
[5, 5, 0],
[0, 5, 5]],#Z形方块
[[0, 0, 0],
[0, 6, 6],
[6, 6, 0]],#S形方块
[[0, 7, 0],
[0, 7, 0],
[0, 7, 0],
[0, 7, 0]]]#I形方块
# 方块颜色
TETRIMINOS_COLORS = [BLUE, YELLOW, RED, GREEN, BLACK, GRAY, WHITE]
# 游戏区域宽度和高度
WIDTH = 10
HEIGHT = 20
BLOCK_SIZE = 30
# 初始化 Pygame
pygame.init()
# 设置游戏区域大小
WINDOW_SIZE = (WIDTH * BLOCK_SIZE, HEIGHT * BLOCK_SIZE)
screen = pygame.display.set_mode(WINDOW_SIZE)
# 设置窗口标题
pygame.display.set_caption("俄罗斯方块")
# 游戏区域
game_board = [[0 for _ in range(WIDTH)] for _ in range(HEIGHT)]
# 随机生成下一个方块
next_tetromino = random.randint(0, len(TETRIMINOS) - 1)
current_tetromino = None
tetromino_row = 0
tetromino_col = 0
# 定义函数:绘制方块
def draw_block(x, y, color):
pygame.draw.rect(screen, color, [(tetromino_col + x) * BLOCK_SIZE, (tetromino_row + y) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE])
# 定义函数:检查是否可以移动方块
def is_valid_move(dx, dy):
global tetromino_col, tetromino_row, current_tetromino
for y in range(4):
for x in range(4):
if TETRIMINOS[current_tetromino][y][x] != 0:
new_x = tetromino_col + x + dx
new_y = tetromino_row + y + dy
if new_x < 0 or new_x >= WIDTH or new_y >= HEIGHT or game_board[new_y][new_x] != 0:
return False
return True
# 定义函数:将方块加入游戏区域
def place_tetromino():
global tetromino_col, tetromino_row, current_tetromino
for y in range(4):
for x in range(4):
if TETRIMINOS[current_tetromino][y][x] != 0:
game_board[tetromino_row + y][tetromino_col + x] = current_tetromino + 1
# 定义函数:检查是否可以旋转方块
def is_valid_rotation(new_tetromino):
global current_tetromino, tetromino_col, tetromino_row
for y in range(4):
for x in range(4):
if new_tetromino[y][x] != 0:
new_x = tetromino_col + x
new_y = tetromino_row + y
if new_x < 0 or new_x >= WIDTH or new_y >= HEIGHT or game_board[new_y][new_x] != 0:
return False
return True
# 定义函数:旋转方块
def rotate_tetromino():
global current_tetromino
old_tetromino = TETRIMINOS[current_tetromino]
new_tetromino = [[0 for _ in range(4)] for _ in range(4)]
for y in range(4):
for x in range(4):
new_tetromino[x][y] = old_tetromino[3 - y][x]
if is_valid_rotation(new_tetromino):
TETRIMINOS[current_tetromino] = new_tetromino
# 游戏循环
game_over = False
clock = pygame.time.Clock()
while not game_over:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT and is_valid_move(-1, 0):
tetromino_col -= 1
elif event.key == pygame.K_RIGHT and is_valid_move(1, 0):
tetromino_col += 1
elif event.key == pygame.K_DOWN and is_valid_move(0, 1):
tetromino_row += 1
elif event.key == pygame.K_UP:
rotate_tetromino()
# 绘制背景
screen.fill(WHITE)
# 绘制游戏区域
for row in range(HEIGHT):
for col in range(WIDTH):
if game_board[row][col] != 0:
draw_block(col, row, TETRIMINOS_COLORS[game_board[row][col] - 1])
# 绘制当前方块
if current_tetromino is None:
current_tetromino = next_tetromino
next_tetromino = random.randint(0, len(TETRIMINOS) - 1)
tetromino_row = 0
tetromino_col = WIDTH // 2 - 2
if not is_valid_move(0, 0):
game_over = True
break
for y in range(4):
for x in range(4):
if TETRIMINOS[current_tetromino][y][x] != 0:
draw_block(x, y, TETRIMINOS_COLORS[current_tetromino])
# 将方块加入游戏区域
if not is_valid_move(0, 1):
place_tetromino()
current_tetromino = None
# 绘制下一个方块
font = pygame.font.SysFont(None, 24)
text = font.render("Next:", True, BLACK)
screen.blit(text, (WIDTH * BLOCK_SIZE + 20, 50))
for y in range(4):
for x in range(4):
if TETRIMINOS[next_tetromino][y][x] != 0:
draw_block(x, y + 3, TETRIMINOS_COLORS[next_tetromino])
# 更新屏幕
pygame.display.update()
# 控制游戏速度
clock.tick(5)
# 退出 Pygame
pygame.quit()