Python小项目:利用tkinter开发AI对战井字棋游戏
  buKgUvcX42BW 2023年11月02日 92 0

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完整项目下载:下载链接

1 前言

在数字的世界里,古老的棋盘游戏焕发出崭新的活力,因为它们不再只属于人类玩家。本文将带您进入一个充满策略和智慧的领域,通过Python的神奇力量,将经典的井字棋游戏推向了新的高度。

这不再是单纯的人机对战,而是一场与AI智慧的较量。我们将使用tkinter库创建一个令人赞叹的游戏界面,其美观和交互性将让您身临其境。更令人兴奋的是,在这个看似简单的游戏中,隐藏着一个精心设计的AI算法,它将成为您的对手,挑战您的智力极限。

从界面的绘制到用户与AI的交互,再到AI算法的实现,本文将为您逐一揭示这些奥秘。您将亲手编写代码,让AI学会最佳的棋局选择,让游戏不再是孤独的战斗,而是与AI智慧共舞的快乐时光。

准备好迎接这个引人入胜的冒险了吗?让我们一起踏上这个富有挑战性和创造性的Python之旅,探索AI与人类之间的智力角逐!

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为了读者对游戏有更好的了解,这里放操作视频:操作视频

2 代码分模块介绍

2.1 导入需要的库

分别是tkinter 、random

from tkinter import *
import tkinter.messagebox as msq
import random

2.2 定义全局变量

这里定义了窗体大小,窗体标题以及九个可落子位置的序号和变量值。

def __init__(self, master=None):
        self.root = master  # 定义内部变量root
        self.root.title("井字棋")
        self.root.geometry('%dx%d' % (600, 400))  # 设置窗口大小
        self.panels = ["panel"]*10
        self.count = 0
        self.digits = [1, 2, 3, 4, 5, 6, 7, 8, 9]
        self.mark = ""
        self.btn_text1 = StringVar()
        self.btn_text2 = StringVar()
        self.btn_text3 = StringVar()
        self.btn_text4 = StringVar()
        self.btn_text5 = StringVar()
        self.btn_text6 = StringVar()
        self.btn_text7 = StringVar()
        self.btn_text8 = StringVar()
        self.btn_text9 = StringVar()
        self.computerLetter = "O"
        self.createPage()

2.2 定义玩家类

def read_name(self):
        return [0,"玩家"]

    def read_choose(self):
        return "X"

2.3 定义页面类

利用gird对页面进行合理的分布,下子的方框实则是button,利用command对button进行动态改变

在这里插入图片描述

def createPage(self):
        self.page = Frame(self.root)  # 创建Frame
        self.page.pack()
        Label(self.page, text="{0},您选择的棋子是{1},您为先手".format(self.read_name()[1], self.read_choose())).grid(row=0, stick=W, pady=10)
        button1 = Button(self.page, textvariable=self.btn_text1, width=10, font=('Times 16 bold'), height=3, command=lambda:self.update_btn_text(1))
        button1.grid(row=1, column=1)
        button2 = Button(self.page, textvariable=self.btn_text2, width=10, height=3, font=('Times 16 bold'), command=lambda:self.update_btn_text(2))
        button2.grid(row=1, column=2)

        button3 = Button(self.page, textvariable=self.btn_text3, width=10, height=3, font=('Times 16 bold'), command=lambda:self.update_btn_text(3))
        button3.grid(row=1, column=3)
        button4 = Button(self.page, textvariable=self.btn_text4, width=10, height=3, font=('Times 16 bold'), command=lambda:self.update_btn_text(4))
        button4.grid(row=2, column=1)

        button5 = Button(self.page, textvariable=self.btn_text5, width=10, height=3, font=('Times 16 bold'), command=lambda:self.update_btn_text(5))
        button5.grid(row=2, column=2)
        button6 = Button(self.page, textvariable=self.btn_text6, width=10, height=3, font=('Times 16 bold'), command=lambda:self.update_btn_text(6))
        button6.grid(row=2, column=3)

        button7 = Button(self.page, textvariable=self.btn_text7, width=10, height=3, font=('Times 16 bold'), command=lambda:self.update_btn_text(7))
        button7.grid(row=3, column=1)
        button8 = Button(self.page, textvariable=self.btn_text8, width=10, height=3, font=('Times 16 bold'), command=lambda:self.update_btn_text(8))
        button8.grid(row=3, column=2)

        button9 = Button(self.page, textvariable=self.btn_text9, width=10, height=3, font=('Times 16 bold'), command=lambda:self.update_btn_text(9))
        button9.grid(row=3, column=3)

2.4 定义页面变化类以及玩家与AI轮流转换下子权限

def update_btn_text(self, digit):
        playerLetter = self.read_choose()
        if playerLetter == "X":
            self.computerLetter == "O"
        else:
            self.computerLetter = "X"
        if digit == 1 and digit in self.digits:
            self.digits.remove(digit)
            self.panels[digit] = playerLetter
            self.btn_text1.set(playerLetter)
            if (self.win(self.panels, playerLetter)):
                self.page.destroy()
                msq.showinfo("RESULT", "{},你获胜!".format(self.read_name()[1]))
            else:
                self.computer_move(self.panels, self.digits, self.computerLetter, playerLetter)

        if digit == 2 and digit in self.digits:
            self.digits.remove(digit)
            self.panels[digit] = playerLetter
            self.btn_text2.set(playerLetter)
            if (self.win(self.panels, playerLetter)):
                self.page.destroy()
                msq.showinfo("RESULT", "{},你获胜!".format(self.read_name()[1]))
            else:
                self.computer_move(self.panels, self.digits, self.computerLetter, playerLetter)

        if digit == 3 and digit in self.digits:
            self.digits.remove(digit)
            self.panels[digit] = playerLetter
            self.btn_text3.set(playerLetter)
            if (self.win(self.panels, playerLetter)):
                self.page.destroy()
                msq.showinfo("RESULT", "{},你获胜!".format(self.read_name()[1]))
            else:
                self.computer_move(self.panels, self.digits, self.computerLetter, playerLetter)

        if digit == 4 and digit in self.digits:
            self.digits.remove(digit)
            self.panels[digit] = playerLetter
            self.btn_text4.set(playerLetter)
            if (self.win(self.panels, playerLetter)):
                self.page.destroy()
                msq.showinfo("RESULT", "{},你获胜!".format(self.read_name()[1]))
            else:
                self.computer_move(self.panels, self.digits, self.computerLetter, playerLetter)

        if digit == 5 and digit in self.digits:
            self.digits.remove(digit)
            self.panels[digit] = playerLetter
            self.btn_text5.set(playerLetter)
            if (self.win(self.panels, playerLetter)):
                self.page.destroy()
                msq.showinfo("RESULT", "{},你获胜!".format(self.read_name()[1]))
            else:
                self.computer_move(self.panels, self.digits, self.computerLetter, playerLetter)

        if digit == 6 and digit in self.digits:
            self.digits.remove(digit)
            self.panels[digit] = playerLetter
            self.btn_text6.set(playerLetter)
            if (self.win(self.panels, playerLetter)):
                self.page.destroy()
                msq.showinfo("RESULT", "{},你获胜!".format(self.read_name()[1]))
            else:
                self.computer_move(self.panels, self.digits, self.computerLetter, playerLetter)

        if digit == 7 and digit in self.digits:
            self.digits.remove(digit)
            self.panels[digit] = playerLetter
            self.btn_text7.set(playerLetter)
            if (self.win(self.panels, playerLetter)):
                self.page.destroy()
                msq.showinfo("RESULT", "{},你获胜!".format(self.read_name()[1]))
            else:
                self.computer_move(self.panels, self.digits, self.computerLetter, playerLetter)

        if digit == 8 and digit in self.digits:
            self.digits.remove(digit)
            self.panels[digit] = playerLetter
            self.btn_text8.set(playerLetter)
            if (self.win(self.panels, playerLetter)):
                self.page.destroy()
                msq.showinfo("RESULT", "{},你获胜!".format(self.read_name()[1]))
            else:
                self.computer_move(self.panels, self.digits, self.computerLetter, playerLetter)

        if digit == 9 and digit in self.digits:
            self.digits.remove(digit)
            self.panels[digit] = playerLetter
            self.btn_text9.set(playerLetter)
            if (self.win(self.panels, playerLetter)):
                self.page.destroy()
                msq.showinfo("RESULT", "{},你获胜!".format(self.read_name()[1]))
            else:
                self.computer_move(self.panels, self.digits, self.computerLetter, playerLetter)

        if (len(self.digits) == 1 and self.win(self.panels, 'X') == False and self.win(self.panels, 'O') == False):
            self.page.destroy()
            msq.showinfo("RESULT", "平局")

2.5 定义判断胜负类

def win(self, panels, sign):
        return ((panels[1] == panels[2] == panels[3] == sign)
                or (panels[1] == panels[4] == panels[7] == sign)
                or (panels[1] == panels[5] == panels[9] == sign)
                or (panels[2] == panels[5] == panels[8] == sign)
                or (panels[3] == panels[6] == panels[9] == sign)
                or (panels[3] == panels[5] == panels[7] == sign)
                or (panels[4] == panels[5] == panels[6] == sign)
                or (panels[7] == panels[8] == panels[9] == sign))

2.6 定义智能AI下子类

def computer_move(self, panels, digits, computerLetter ,playerLetter):
        panelscopy = panels.copy()
        next_step1 = 0
        for i in digits:
            panelscopy[i] = computerLetter
            if (self.win(panelscopy, computerLetter)):
                next_step1 = i
                break
            panelscopy = panels.copy()
        panelscopy = panels.copy()
        for i in digits:
            panelscopy[i] = playerLetter
            if (self.win(panelscopy, playerLetter)):
                next_step2 = i
                break
            else:
                next_step2 = random.choice(digits)
            panelscopy = panels.copy()

        if next_step1 == 0:
            next_step = next_step2
        elif next_step1 != 0:
            next_step = next_step1
        digits.remove(next_step)
        panels[next_step] = computerLetter
        if next_step == 1:
            self.btn_text1.set(computerLetter)
        elif next_step == 2:
            self.btn_text2.set(computerLetter)
        elif next_step == 3:
            self.btn_text3.set(computerLetter)
        elif next_step == 4:
            self.btn_text4.set(computerLetter)
        elif next_step == 5:
            self.btn_text5.set(computerLetter)
        elif next_step == 6:
            self.btn_text6.set(computerLetter)
        elif next_step == 7:
            self.btn_text7.set(computerLetter)
        elif next_step == 8:
            self.btn_text8.set(computerLetter)
        elif next_step == 9:
            self.btn_text9.set(computerLetter)
        if (self.win(panels, computerLetter)):
            self.page.destroy()
            msq.showinfo("RESULT", "AI获胜")

3 整体代码

# -*- coding: utf-8 -*-
from tkinter import *
import tkinter.messagebox as msq
import random

class fupage2_play(object):
    def __init__(self, master=None):
        self.root = master  # 定义内部变量root
        self.root.title("井字棋")
        self.root.geometry('%dx%d' % (600, 400))  # 设置窗口大小
        self.panels = ["panel"]*10
        self.count = 0
        self.digits = [1, 2, 3, 4, 5, 6, 7, 8, 9]
        self.mark = ""
        self.btn_text1 = StringVar()
        self.btn_text2 = StringVar()
        self.btn_text3 = StringVar()
        self.btn_text4 = StringVar()
        self.btn_text5 = StringVar()
        self.btn_text6 = StringVar()
        self.btn_text7 = StringVar()
        self.btn_text8 = StringVar()
        self.btn_text9 = StringVar()
        self.computerLetter = "O"
        self.createPage()

    def read_name(self):
        return [0,"玩家"]

    def read_choose(self):
        return "X"


    def createPage(self):
        self.page = Frame(self.root)  # 创建Frame
        self.page.pack()
        Label(self.page, text="{0},您选择的棋子是{1},您为先手".format(self.read_name()[1], self.read_choose())).grid(row=0, stick=W, pady=10)
        button1 = Button(self.page, textvariable=self.btn_text1, width=10, font=('Times 16 bold'), height=3, command=lambda:self.update_btn_text(1))
        button1.grid(row=1, column=1)
        button2 = Button(self.page, textvariable=self.btn_text2, width=10, height=3, font=('Times 16 bold'), command=lambda:self.update_btn_text(2))
        button2.grid(row=1, column=2)

        button3 = Button(self.page, textvariable=self.btn_text3, width=10, height=3, font=('Times 16 bold'), command=lambda:self.update_btn_text(3))
        button3.grid(row=1, column=3)
        button4 = Button(self.page, textvariable=self.btn_text4, width=10, height=3, font=('Times 16 bold'), command=lambda:self.update_btn_text(4))
        button4.grid(row=2, column=1)

        button5 = Button(self.page, textvariable=self.btn_text5, width=10, height=3, font=('Times 16 bold'), command=lambda:self.update_btn_text(5))
        button5.grid(row=2, column=2)
        button6 = Button(self.page, textvariable=self.btn_text6, width=10, height=3, font=('Times 16 bold'), command=lambda:self.update_btn_text(6))
        button6.grid(row=2, column=3)

        button7 = Button(self.page, textvariable=self.btn_text7, width=10, height=3, font=('Times 16 bold'), command=lambda:self.update_btn_text(7))
        button7.grid(row=3, column=1)
        button8 = Button(self.page, textvariable=self.btn_text8, width=10, height=3, font=('Times 16 bold'), command=lambda:self.update_btn_text(8))
        button8.grid(row=3, column=2)

        button9 = Button(self.page, textvariable=self.btn_text9, width=10, height=3, font=('Times 16 bold'), command=lambda:self.update_btn_text(9))
        button9.grid(row=3, column=3)

    def update_btn_text(self, digit):
        playerLetter = self.read_choose()
        if playerLetter == "X":
            self.computerLetter == "O"
        else:
            self.computerLetter = "X"
        if digit == 1 and digit in self.digits:
            self.digits.remove(digit)
            self.panels[digit] = playerLetter
            self.btn_text1.set(playerLetter)
            if (self.win(self.panels, playerLetter)):
                self.page.destroy()
                msq.showinfo("RESULT", "{},你获胜!".format(self.read_name()[1]))
            else:
                self.computer_move(self.panels, self.digits, self.computerLetter, playerLetter)

        if digit == 2 and digit in self.digits:
            self.digits.remove(digit)
            self.panels[digit] = playerLetter
            self.btn_text2.set(playerLetter)
            if (self.win(self.panels, playerLetter)):
                self.page.destroy()
                msq.showinfo("RESULT", "{},你获胜!".format(self.read_name()[1]))
            else:
                self.computer_move(self.panels, self.digits, self.computerLetter, playerLetter)

        if digit == 3 and digit in self.digits:
            self.digits.remove(digit)
            self.panels[digit] = playerLetter
            self.btn_text3.set(playerLetter)
            if (self.win(self.panels, playerLetter)):
                self.page.destroy()
                msq.showinfo("RESULT", "{},你获胜!".format(self.read_name()[1]))
            else:
                self.computer_move(self.panels, self.digits, self.computerLetter, playerLetter)

        if digit == 4 and digit in self.digits:
            self.digits.remove(digit)
            self.panels[digit] = playerLetter
            self.btn_text4.set(playerLetter)
            if (self.win(self.panels, playerLetter)):
                self.page.destroy()
                msq.showinfo("RESULT", "{},你获胜!".format(self.read_name()[1]))
            else:
                self.computer_move(self.panels, self.digits, self.computerLetter, playerLetter)

        if digit == 5 and digit in self.digits:
            self.digits.remove(digit)
            self.panels[digit] = playerLetter
            self.btn_text5.set(playerLetter)
            if (self.win(self.panels, playerLetter)):
                self.page.destroy()
                msq.showinfo("RESULT", "{},你获胜!".format(self.read_name()[1]))
            else:
                self.computer_move(self.panels, self.digits, self.computerLetter, playerLetter)

        if digit == 6 and digit in self.digits:
            self.digits.remove(digit)
            self.panels[digit] = playerLetter
            self.btn_text6.set(playerLetter)
            if (self.win(self.panels, playerLetter)):
                self.page.destroy()
                msq.showinfo("RESULT", "{},你获胜!".format(self.read_name()[1]))
            else:
                self.computer_move(self.panels, self.digits, self.computerLetter, playerLetter)

        if digit == 7 and digit in self.digits:
            self.digits.remove(digit)
            self.panels[digit] = playerLetter
            self.btn_text7.set(playerLetter)
            if (self.win(self.panels, playerLetter)):
                self.page.destroy()
                msq.showinfo("RESULT", "{},你获胜!".format(self.read_name()[1]))
            else:
                self.computer_move(self.panels, self.digits, self.computerLetter, playerLetter)

        if digit == 8 and digit in self.digits:
            self.digits.remove(digit)
            self.panels[digit] = playerLetter
            self.btn_text8.set(playerLetter)
            if (self.win(self.panels, playerLetter)):
                self.page.destroy()
                msq.showinfo("RESULT", "{},你获胜!".format(self.read_name()[1]))
            else:
                self.computer_move(self.panels, self.digits, self.computerLetter, playerLetter)

        if digit == 9 and digit in self.digits:
            self.digits.remove(digit)
            self.panels[digit] = playerLetter
            self.btn_text9.set(playerLetter)
            if (self.win(self.panels, playerLetter)):
                self.page.destroy()
                msq.showinfo("RESULT", "{},你获胜!".format(self.read_name()[1]))
            else:
                self.computer_move(self.panels, self.digits, self.computerLetter, playerLetter)

        if (len(self.digits) == 1 and self.win(self.panels, 'X') == False and self.win(self.panels, 'O') == False):
            self.page.destroy()
            msq.showinfo("RESULT", "平局")


    def win(self, panels, sign):
        return ((panels[1] == panels[2] == panels[3] == sign)
                or (panels[1] == panels[4] == panels[7] == sign)
                or (panels[1] == panels[5] == panels[9] == sign)
                or (panels[2] == panels[5] == panels[8] == sign)
                or (panels[3] == panels[6] == panels[9] == sign)
                or (panels[3] == panels[5] == panels[7] == sign)
                or (panels[4] == panels[5] == panels[6] == sign)
                or (panels[7] == panels[8] == panels[9] == sign))


    def computer_move(self, panels, digits, computerLetter ,playerLetter):
        panelscopy = panels.copy()
        next_step1 = 0
        for i in digits:
            panelscopy[i] = computerLetter
            if (self.win(panelscopy, computerLetter)):
                next_step1 = i
                break
            panelscopy = panels.copy()
        panelscopy = panels.copy()
        for i in digits:
            panelscopy[i] = playerLetter
            if (self.win(panelscopy, playerLetter)):
                next_step2 = i
                break
            else:
                next_step2 = random.choice(digits)
            panelscopy = panels.copy()

        if next_step1 == 0:
            next_step = next_step2
        elif next_step1 != 0:
            next_step = next_step1
        digits.remove(next_step)
        panels[next_step] = computerLetter
        if next_step == 1:
            self.btn_text1.set(computerLetter)
        elif next_step == 2:
            self.btn_text2.set(computerLetter)
        elif next_step == 3:
            self.btn_text3.set(computerLetter)
        elif next_step == 4:
            self.btn_text4.set(computerLetter)
        elif next_step == 5:
            self.btn_text5.set(computerLetter)
        elif next_step == 6:
            self.btn_text6.set(computerLetter)
        elif next_step == 7:
            self.btn_text7.set(computerLetter)
        elif next_step == 8:
            self.btn_text8.set(computerLetter)
        elif next_step == 9:
            self.btn_text9.set(computerLetter)
        if (self.win(panels, computerLetter)):
            self.page.destroy()
            msq.showinfo("RESULT", "AI获胜")
            
if __name__ == "__main__":
    root = Tk()
    root.title('井字棋')
    fupage2_play(root)
    root.mainloop()

最后展现界面:

在这里插入图片描述

4 结语

通过本文的指引,您已经走过了一段关于使用tkinter和Python的旅程,进入了井字棋游戏的精彩世界。从代码模块的分析到实现细节的解释,您已经了解了如何创造一个兼具娱乐和挑战性的AI对战游戏。

在这个过程中,您不仅学习了如何使用Python的库来构建界面和逻辑,还深入探索了AI算法的实现。玩家类、页面类、胜负判断和智能AI下子等模块的设计和互动,为您呈现了一个完整的游戏体验。

希望您通过本文的学习,不仅掌握了更多关于Python编程和界面设计的技能,还能深刻体会AI算法在游戏中的应用。不论是探索代码的乐趣还是与AI对战的挑战,都将让您在编程的世界中获得新的启发和成就感。

愿您在未来的创作中能够运用所学,创造出更多有趣、有用的项目,不断挖掘Python的无限可能性。继续探索,不断前行,让编程之路变得更加精彩!

在这里插入图片描述

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最后一次编辑于 2023年11月08日 0

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