这次我们用pixi.js和arcgis js结合
我们先定义一下 传入数据结构 symbol 暂时不做
let option = {
renderer: {
type: “simple”,
symbol: {
}
},
data: [
{
geometry: [12956152.73135875, 4855356.473704897],
attributes: {
name: “北京”
}
},
{
geometry: [12697872.012783196, 2577456.5937789795],
attributes: {
name: “深圳”
}
}
]
};
对于data 数据 ,
toScreen 方法参考链接提示
app 的构建参考 链接提示
let data = this.options.data;
for(let item of data){
//转换屏幕坐标,获取颜色,半径和线条粗细样式
let geo = item.geometry
let XY1 = toScreen(geo);
const geometry = new PIXI.Geometry()
.addAttribute(“position”, [100, 100, -100, 100, -100, -100, 100, -100, 200, 200], 2)
.addAttribute(‘uv’, // the attribute name
[0, 0, // u, v
1, 0, // u, v
1, 1,
0, 1], // u, v
2)
.addIndex([0, 1, 2, 0, 2, 3]);
const fragmentShader = `
uniform float iTime;
vec2 resolution = vec2(1.0,1.0);
uniform float zoom;
varying vec2 vUv;
#define PI 3.14
mat2 rotate3d(float angle)
{
return mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
}
float f=0.005+sin(iTime);
void main()
{
vec2 p = (vUv -0.5) * 2.0 ;
p.x = resolution.x / resolution.y;
p = rotate3d((iTime * min(2.0iTime,iTime*20.0)) * PI) * p;
float t;
t = 0.045 / abs(0.8 - length§);
t += 0.035 / abs(1.0 - length(p-vec2(0.05,0.0)));
Arcgis 与 Pixi.js 可视化 glsl 特效篇(三十四) - 小专栏