DefaultPawn是游戏玩家角色,若是角色扮演类游戏则就是再游戏场景中看到的角色实体
APawn* UGameplayStatics::GetPlayerPawn(const UObject* WorldContextObject, int32 PlayerIndex)
{
APlayerController* PC = GetPlayerController(WorldContextObject, PlayerIndex);
return PC ? PC->GetPawnOrSpectator() : nullptr;
}